A fully procedural 4v4 tag fighter. Eight fighters, their movesets, frame data, palettes, animations and the stage all generate from one seed string. Reroll it and you get a different roster forever.

The anime look is not drawn either - it is the ArcSys rulebook implemented as code: animation keyed on 2s and 3s instead of 60fps, non-uniform bone scale on impact frames for the smear, three hard cel bands with no soft terminator, a back-face ink hull, a rim light gated to the shadow side, and halftone screentone backgrounds.

No image generation was used. Diffusion can’t hold a character identical across 6000 frames. Generate systems, not pixels.

Modes: Arcade (six stages, escalating CPU, a boss), Versus (1P vs CPU or 2P on one keyboard), Training (infinite health, dummy options, frame data).

Controls: P1 WASD move, J/K/L light-medium-heavy, S+L sweep, U/I specials, O super, Space tag, Shift assist. P2 arrows and numpad. F1 pad readout, F2 recentre stick.

Published 1 day ago
StatusReleased
PlatformsHTML5
Authorborick
GenreFighting
TagsAnime, Arcade, Procedural Generation, Versus
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any)
MultiplayerLocal multiplayer
Player count1 - 2

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