an incremental where the whole page starts grey and warms up as you win, the colour is the score (it's also the progress bar, and the screenshot).

light fights the hush, cell by cell. lit land pays memory, memory buys lanterns, lanterns cost upkeep forever, and every lantern eats one of your memories to get lit. the pressure keeps climbing, so every watch goes out eventually, what's left is emberdust, and the next watch starts warmer.

made in toronto, one html file, no account, no ads. same world as ASHVEIL.

Updated 14 hours ago
Published 2 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 1.2 out of 5 stars
(6 total ratings)
Authorborick
GenreStrategy
TagsAtmospheric, Idle, Incremental, Minimalist, Singleplayer
Average sessionAbout an hour
LanguagesEnglish
InputsMouse
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Development log

Comments

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I won. You can delete the game, thank you!

(+1)

Yeah AI slop, nothing works as intended.

(-1)

sorry about that, working on i

(+1)

slop

(-1)

updates incoming

(+6)

the AI you used to make this did not set the prices right for buying things

(+5)

The AI also doesn't know how to make a UI and half the upgrades are fucked up.

(-1)

will fix, sorry about that

(-1)

will fix, sorry about that

(+1)

tbh i dontg understand the game xD