ALCHEMANCER
A Noita-shaped falling-sand roguelite. Every pixel of the world is simulated, every spell is a card you slot into a wand, and most deaths are self-inflicted.
33 materials on a 1024x1024 grid. Powders pile, liquids find their level by density, gases rise and decay. Fire spreads along flammables and dies in water. Lava turns water to steam and itself to stone. Acid dissolves anything softer than stone.
69 spells - projectiles, beams, material-spawners, triggers, multicasts and modifiers - stack onto the next action spell in draw order, so Triple Spell -> Damage Plus -> Explosive -> Fireball does exactly what you hope.
Seven regions: the Mines, Coal Pits, Fungal Caverns, Frozen Vault, Lava Lake, The Vault and the Temple of the Deep. A Holy Mountain sits at the bottom of each - healing pool, shops, one perk of three, and the portal down. The last region has a boss instead.
Controls: WASD move · mouse aim · LMB cast · 1-4 switch wand · TAB wand workshop · F codex · ESC pause.

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